WorldMedic WCMS ระบบการจัดการศูนย์สุขภาพ

ติดต่อสอบถาม : 02-949-7806  087-674-3377

088-208-5130  085-199-2291

จันทร์ - ศุกร์ 09:00 - 19:00

เสาร์ and อาทิตย์- ปิดทำการ

โทร: (66) 02-949-7816-20

software@worldmedic.com

WorldMedic Information & Technology

42/1 ถนน รามอินทรา. กรุงเทพ.

ราคาและการดำเนินงาน

  1. ราคา
  2. การดำเนินการ
  3. เอกสารอ้างอิง
  4. การตรวจสอบ
  5. การฝึกอบรม
  6. Go-Live
  7. Support
  8. การตอบกลับ
  9. Enchancement
  10. New Releases

Reasonable Purchase Options

We give our clients the option to acquire the software with a monthly lease (Cloud Server) or up-front purchase (Local Server), as desired. Our licensing model is based on the number of providers and not the total number of users or staff. Our pricing and lease options keep us ahead of competition on a cost by cost basis. And unlike some software companies, we do not charge you for the number of patients you see.

 

Own Your Data

Unlike some software companies that restrict data access, we give our clients the option to install their data on their own servers or we can host it remotely. Clinics that opt for hosted service have the option to download their data at a future date for a nominal fee.

 

Completely Integrated Software

In addition to a complete suite of ART Clinic modules, we provide complete Practice Management, Billing and Financial Management, Doctor Record, History Data, Pharmacy, Patient Profile, Patient App, Patient Reminders, Appointment, Interfaces to Labs and Registries, all integrated into one system.

Please contact us for a demo or price quote:

 

WorldMedic Information & Technology

No.1 WorldMedic Bldg. Ramindra 42/1 Ramindra Rd.
Kannayao Bangkok 10230 Thailand.
Tel. 0-2949-7816-20 Fax. 0-2949-7816-20 Ext. 14
Call Center : 0-2949-7806
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Implementation:

The implementation and coding phase of the Software Development Life Cycle (SDLC) is the third phase of the SDLC process. The first phase of the SDLC is the requirements gathering and analysis phase, when the project team and business managers gather the wants and needs of the customer.

Documentation:

Documentation is an important part of software engineering. Types of documentation include: Requirements – Statements that identify attributes, capabilities, characteristics, or qualities of a system. This is the foundation for what will be or has been implemented.

Validation:

In software project management, software testing, and software engineering, verification and validation (V&V) is the process of checking that a software system meets specifications and that it fulfills its intended purpose. It may also be referred to as software quality control.

Training: 

A large percentage of software projects fail because the developers fail to realize that it doesn’t matter how much time and planning a development team puts into creating software if nobody in an organization ends up using it. People are occasionally resistant to change and avoid venturing into an unfamiliar area, so as a part of the deployment phase, its very important to have training classes for the most enthusiastic software users (build excitement and confidence), shifting the training towards the neutral users intermixed with the avid supporters, and finally incorporate the rest of the organization into adopting the new software. Users will have lots of questions and software problems which leads to the next phase of software.

Go-Live

Go-live is the time at which something becomes available for use. In software development, for example, go-live is the point at which code moves from the test environment to the production environment. As a verb, go-live means to make such an event happen.

Support 

A large percentage of software projects fail because the developers fail to realize that it doesn’t matter how much time and planning a development team puts into creating software if nobody in an organization ends up using it. People are occasionally resistant to change and avoid venturing into an unfamiliar area, so as a part of the deployment phase, its very important to have training classes for the most enthusiastic software users (build excitement and confidence), shifting the training towards the neutral users intermixed with the avid supporters, and finally incorporate the rest of the organization into adopting the new software. Users will have lots of questions and software problems which leads to the next phase of software.